Herman, L., & Arora, P. (2023). Decolonizing creativity in the digital era.
Eccles, K., Herman, L.M., Moruzzi, C., & Mustaklem, M. 2024. Introducing the Method of Exhibit-Based Research. Communication Design Quarterly. DOI: 10.1145/3627691.3627696.
Epstein, Z., Hertzmann, A., Akten, M., Farid, H., Fjeld, J., Frank, M.R., Groh, M., Herman, L. M., Leach, N. and Mahari, R., Pentland, A., Russakovsky, O., Schroeder, H., Smith, A. 2023. Art and the science of generative AI. Science, 380(6650), pp.1110-1111.
Herman, L. (2023). For who page? TikTok creators’ algorithmic dependencies.
Epstein, Z., Hertzmann, A., Akten, M., Farid, H., Fjeld, J., Frank, M.R., Groh, M., Herman, L. M., Leach, N. and Mahari, R., Pentland, A., Russakovsky, O., Schroeder, H., Smith, A. 2023. Art and the science of generative AI: A deeper dive. arXiv: 2306.04141.
Chen, N., Sin, F.J., Herman, L.M., Nguyen, C., Song, I., Yoon, D. 2023. Using Online Videos as the Basis for Developing Design Guidelines: A Case Study of AR-Based Assembly Instructions. Proc. ACM Hum.-Comput. Interact. 7, ISS, Article 428 (December 2023), 23 pages. https://doi.org/10.1145/3626464
Herman, L. M. 2023. Globalized Creative Economies: Rethinking Local Craft, Provenance, and Platform Design. In Feminist Futures of Work, pp. 53-60.
Zoya Bylinskii, Laura M. Herman, Aaron Hertzmann, Stefanie Hutka and Yile Zhang (2023), "Towards Better User Studies in Computer Graphics and Vision", Foundations and Trends® in Computer Graphics and Vision: Vol. 15: No. 3, pp 201-252.
Herman, L. M. & Moruzzi, C. 2022. Exploring Embodiment’s Role in Creativity with Live Artistic Performances. In Proceedings of the Workshop on the Role of Embodiment in the Perception of Human & Human & Artificial Creativity (TREPHAC 2022) co-located with the 13th International Conference on Computational Creativity (ICCC 2022).
Herman, L. M. 2022. Algorithms’ Impact on Human Artistic Creativity: Doctoral Symposium. In Proceedings of the 10th Conference on Computation, Communication, Aesthetics, and X, p. 397.
Herman, L. & Hwang, A. "In the Eye of the Beholder: a Viewer-Defined Conception of Online Visual Creativity," New Media & Society, 2022.
L. M. Herman & S. Hutka, “Virtual Artistry: Virtual Reality Translations of Two-Dimensional Creativity,” In Proceedings of the 2019 on Creativity and Cognition, pp. 612-618, ACM, 2019.
Zhao, N., Bylinskii, Z., Kim, N. W., Pfister, H., Lau, R., Herman, L. M., & Echevarria, J., “ICONATE: An Automated Approach for Compound Icon Generation and Ideation,” In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, ACM, 2020.
Herman, L. M., and Molly Bloom. 2021. "What Can Tech Learn from Crip Futurity?." Hot Spots, Fieldsights, July 13.
L. M. Herman, & J. Sherman, “Virtual Nature: a Psychologically Beneficial Experience,” In Proceedings of the 2019 Human-Computer Interaction International Conference, 2019.
Herman, L. M. 2021. Remixing, Seeing, and Curating: Algorithms’ Influence on Human Creativity. In ACM Creativity & Cognition ’21, June, 2021, Virtual.
M. Epstein & L. M. Herman, “Location-Based Augmented Reality Journalism and Civic Participation,” In Proceedings of the 10th Media in Transition Conference, 2019.
Malpica, S., Masia, B., Herman, L. M., Wetzstein, G., Eagleman, D., Gutierrez, D., Bylinskii, Z., Sun, Q. (2022). Altering interval time perception: the inverted effect of asemantic visual features. PLOS One.
S. Connolly, D. Connolly, A. Cleary, L. M. Herman, & P. Cavanagh, “Build Your Own Equiluminance Helmet,” i-Perception, 8(4), 2041669517716467, 2017.
Malpica, S., Herman, L. M., Wetzstein, G., Bylinskii, Z., Masia, B., Eagleman, D. Sun, Q. (2020). Has half the time passed? Investigating time perception at long time scales in Virtual Reality. Journal of Vision.
L. M. Herman, “Synesthesia” Definition, Encyclopedia Britannica, 2013.
L. M. Herman, J. Suchow, & G. Alvarez, “Frequency-based synesthetic associations between letters and colors,” Journal of Vision, 13(9), 880, 2013.